While Makoto Shinkai is a name that has popped up in connection to the game’s approach, the Japanese animation director I find myself thinking of is actually Mamoru Hosoda, in the way the game melds slice-of-life youth with the violent and fantastical. The soundtrack, by Masdito “ittou” Bachtiar, reinforces this enchanting feel, with tracks that are full of character, bouncy, but also melancholic at other times. The clouds above are gorgeous, whether dark against the sunset or bright against a teal sky. The Makoto Shinkai influenced visuals, while sometimes a little simple in the cutscenes, are always charming and suffused with realism buildings have discoloured tiles, tree branches cast shadows over the pavement, and paint gives way to expose the bricks underneath on an arcade wall. ![]() Seven years of passionate work, I’d assume, because the game shines in almost every area. It’s a game that I’ve followed for a fair amount of time, and while watching a game through its development can often end in disappointment, this isn’t one of those times.Ī Space for the Unbound has been in development by Mojiken Studio for seven years. ![]() An indie game set in Indonesia that deals with depression and anxiety, where the protagonist can dive into the consciousness of others, the description alone for A Space for the Unbound is immediately intriguing.
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