Any Rare Candies that I may find out in the game are used immediately for legitimacy purposes. Now because the games as they are now hatch Pokemon at Level 1, I have to enable a one-time pass for creating 999 Rare Candies only for the sole purpose of leveling up the hatched Pokemon to the same level as the Token Pokemon that was swapped for it. Every Pokemon that you get, including the Starter Pokemon, serves as a token to swap for a random Egg pulled from the PC box that is provided by the viewers/subscribers.Ģ. Now we come to the part of the Egglocke rules which is where the viewer/subscriber comes into play.ġ. You must nickname every Pokemon that you catch/receive as a gift in order to create a more emotional bond with your Pokemon. So, if you happen to encounter an Abra which has a habit of Teleporting on its first move and it gets away, then tough luck. You may only catch the first Pokemon that you encounter in each Area/Route. It cannot be revived and used again with the exceptions of HM Slave purposes.Ģ. If a Pokemon faints, then it is considered dead and must be either released into the wild or put into a "dead" box for archival purposes. There are two (three) basic rules to the Nuzlocke portion that are mandatory.ġ. ![]() For those unfamiliar with Egglockes or Nuzlockes, it's essentially a self-imposed hard mode. ![]() Pokemon Sacred Gold is a ROM hack of Pokemon Heart Gold where the Pokemon have changed in many different ways to create a more challenging experience like buffing some of the weaker Pokemon or how all of the Gym Leaders and the Elite Four have six Pokemon to use against you. It is called the Pokemon Sacred Gold Egglocke challenge. I've already got a few projects started along with some projects already done, but there is one project that I'm really pushing for in terms of involvement from both me and my viewers. ![]()
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